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Kim Swift

Sr. Director of Cloud Gaming

Xbox Game Studios Publishing

Country or State

United States

Bio

Seventeen years of professional experience in the games industry across several disciplines and leadership roles, specializing in design of interactive experiences utilizing innovative technologies. Currently, Sr. Director of Cloud Gaming at Xbox Game Studios Publishing leading the charge to define the future of Cloud Native gaming, and looking to partner with best in class game studios looking to explore the potential of new technologies. Previously shipped multiple game titles as a key contributor and leader including Portal as Team Lead, only Designer and PR representative, Left 4 Dead and Left 4 Dead 2 as Level and Technical Designer and Environment Artist, Quantum Conundrum as Creative Director and Designer, and with Star Wars: Battlefront II as the Level Design Director for the single player campaign while also leading the studio's design division as Studio Design Director. Additionally, has lead initiatives on other technology programs such as Twitch Prime, a Twitch program extension for Amazon Prime as a Sr. Product Manager, and as Design Director of Network Meta at Electronic Arts for Origin. At Google Stadia, I was a key lead in the publishing department overseeing design for Second Party projects while also leading an experimental R&D team for First Party utilizing Cloud AI.

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Current Position

Sr. Director of Cloud Gaming at Xbox Game Studios Publishing

Degrees

Bachelor of Science (BS), Computer Science

Skills